![]() While the mission setups are standard, the locations, environments and level designs feel like a big step up. Objectives and tasks are the same as we’ve come to expect – defend yourself for x amount of time, set 3 bombs while not getting savaged etc. What’s cooler than mashing dozens of mutated heads next to a giant T-Rex?! The locations are much more vibrant and visually appealing, which does wonders for wanting to progress through the levels. ![]() In one standout mission, you savagely decimate hordes of Ridden while taking in the sights of a science museum, filled with dinosaur exhibits and a superb space set-piece. ![]() Over the 5 levels you head upstream on a ship complete with mounted minigun. The cleaners are tasked with finishing off the last of the Worm cult/mutation… thing, going on. Rossko joined me once again for more Ridden slaying action and destruction, with both of us concluding the hour-long campaign feeling satisfied and remarkably impressed. Let’s talk Act 6 – the latest 5-mission romp added with this expansion. As an added bonus, Turtle Rock have released a new PvE mode titled Trials of the Worm as a free update for all players, just to sweeten the deal. Launching with a new campaign act of 5 new missions, a unique enemy variety in The Sentinel, a new cleaner in Tara, a wealth of new cosmetic outfits and weapon skins, it delivers a hearty set of novel content to blast and smash your way through.
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